July 23, 2014

Market Snapshot:

Growth in Electronics Production by Country -

Thursday, July 10, 2014

The U.S. UAV Market Will Grow to $15 Billion in 2020 -

Thursday, July 3, 2014

Wireless M2M & IoT Market Opportunities Report -

Wednesday, May 28, 2014

MEMS Microphone Market Report -

Wednesday, April 2, 2014

Wireless Sensor Networks (WSN) Market Report -

Monday, March 24, 2014

Smart Sensors Industry Report 2014 -

Thursday, March 20, 2014

The CMOS Image Sensors Market Report -

Monday, January 20, 2014

3D Gesture-Sensing Technologies in Smart Devices Poised for Double-Digit Growth

Nearly 330 million smart devices with gesture-sensing will be shipped in 2015, a nearly 70 percent increase over the 2014 forecast and a doubling of shipments in 2013.  According to a new study, Gesture Sensing Control for Smart Devices Report, smart devices are expected to drive gesture-sensing market growth in 2015, as the adoption of 3D depth sensing becomes more accurate and affordable, not only on smartphones and tablets, but also on smart TVs, all-in-one PCs, and other large-screen devices.

While touch screens have been successfully adopted as a key user interface for smartphones, mobile PCs, and other mobile devices, larger smart devices are not touch-screen suitable,. Gesture sensing is the next critical user interface trend, designed to improve the usefulness of, and user experience on, smart TVs and other large smart devices.”

Figure 1: Shipment Forecast for Gesture Sensing Solutions for Smart Devices

Gesture Sensing

Smart Devices

Some gesture-sensing technologies, including proximity and 2D webcams, have already been adopted in certain mobile devices. However, they are not expected to become a major user interface solution in the future.

The recent and planned use of 3D gesture-sensing technologies in connected smart devices includes the following:

  • Mobile devices have touch screens and microelectromechanical systems (MEMS) as major user interfaces, but gesture sensing exists as a supportive user interface.
  • Smart TVs and other larger devices cannot leverage touch screens, which is why Samsung and other TV makers are now beginning to offer gesture sensing technologies in upcoming products.
  • Game consoles (e.g., Xbox and PlayStation 4) already rely primarily on 3D gesture-sensing controls.
  • PCs have not leveraged gesture sensing widely. However, Intel has proposed perceptual computing as the next dynamic for PCs in 2012.

Gesture sensing is becoming more promising for larger sized smart devices, which has grabbed the attention of industry leaders. Over the past year alone, Intel acquired Omek; Microsoft released the new Kinect with time of flight (TOF) technology for Xbox One; Sony adopted stereo vision for the new PS Camera for PlayStation 4; Apple acquired PrimeSense for its structured light technology, which could be used on future Apple TVs; and Google acquired Flutter. Also, Samsung has been applying gesture sensing to their smart TVs for the past two years.

This report provides insights and technical analysis on smart devices that use gesture sensing technology, with a four-year gesture sensing market forecast by application and technology. In addition to a complete technical analysis of available and potential gesture sensing technologies, a technical roadmap is provided for product marketing and planning in the industry.

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