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This research analyzes the trends in the displays industry from the capabilities, and market perspective. It also examines the factors that influence the growth and market potential of displays across the globe. It discusses in detail, development and adoption trends of novel display technologies like OLEDs, and 3D displays. It further highlights the new developments in this sector.
TABLE OF CONTENTS
1. EXECUTIVE SUMMARY
Scope and Methodology
1. Research Scope
2. Research Methodology
Key Findings
1. Key Findings
2. Industry Trends
2. TECHNOLOGY SNAPSHOT AND TRENDS
Liquid Crystal Display Technology
1. Technology Snapshot
2. Research Initiatives
E-paper Display Technologies
1. Technology Snapshot
2. Research Initiatives
Organic Light Emitting Diode (OLED) Displays
1. Technology Snapshot
2. Research Initiatives
3D Display Technologies
1. Technology Snapshot
2. Research Initiatives
3. IMPACT ASSESSMENT AND TECHNOLOGY ADOPTION
Market Trends
1. Assessment of Partnerships/Alliances
2. Business Trends
Accelerators and Inhibitors: Impact Assessment
1. LCD Display Technology: Drivers and Challenges
2. E-paper Display Technology: Drivers and Challenges
3. OLED Display Technology: Drivers and Challenges
4. 3D Display Technology: Drivers and Challenges
4. DIFFUSION OF INNOVATIONS AND NEEDS ASSESSMENT
Technology Adoption in End-User Segments
1. Consumer Electronics
2. Digital Signage
3. Smart Cards; Smart Packaging and Smart Labels
4. Automotive; Military and Medical
Opportunity Evaluation and Roadmapping
1. Assessment of Funding Activities
2. The Future: Flexible Displays
5. PATENTS AND KEY CONTACTS
Key Patents
1. Issued Patents
2. Patent Applications
Key Contacts
1. Key Industry Participants
2. Key Research Contacts
6. DECISION SUPPORT DATABASES
Decision Support Databases
1. Consumer Electronics Contribution to Electronics Industry (Percentage)--World (2005 to 2015)
2. Television Unit Sales (Percentage)--World (2004 to 2014)
3. Personal Digital Assistant Unit Sales (Percentage)--World (2004 to 2014)
4. Digital Camera Sales (Percentage)--World (2004 to 2014)
5. PC Installed Base (Percentage)--World (2004 to 2014)
6. Portable PC Installed Base (Percentage)--World (2004 to 2014)
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