Digital Entertainment in the Home: Technologies and Global Markets

Digital Entertainment in the Home: Technologies and Global Markets

BCC, Date of Publication: Jan 17, 2014, 204 Pages
US$6,650.00
GB-IFT069B

Home entertainment technology has been around for decades, but it is now starting to enter the mainstream. The reasons for home entertainment’s growing popularity include developments on the demand side as well as the supply side. On the demand side, rising incomes and standards of living have combined with technical advances to increase the attractiveness of technologies that promise to enhance the owner’s quality of life. In addition, many homebuyers are young, technologically savvy people with an affinity for the latest electronic devices, thus creating a favorable market environment for home entertainment systems.

On the supply side, the declining cost and complexity of new home entertainment products are helping to attract new buyers. Until a few years ago, the cost of quality home entertainment components was prohibitive for all but the enthusiast market, but now volumes are rising and prices are dropping. In fact, the cost of installation labor and the expense of educating electricians in this field are becoming the most inhibiting factors. Fortunately, other developments are helping to reduce the difficulty and cost of installation. These developments include the growing use of standards-based wireless technologies that allow home entertainment devices to integrate seamlessly and minimize the need for special wiring to connect them.

This report characterizes and quantifies the global market potential of residential entertainment and its different elements (digital TV, gaming, audio, and networking). The goal of this report is to provide an understanding of the market factors, state-of-the-art developments, and economic influences driving the home entertainment market. The study analyzes the different components of the industry, the influence of networking technology on home entertainment automation, and the impact of the different components in various world markets, such as Europe, North America, and Asia (including Australia).

The study contains information that is useful for planning production and the targeting of market efforts for the delivery of home entertainment systems as well as integration with other systems. Trends in the market are investigated, particularly the increasing emphasis on convergence. Increasingly, suppliers are bundling different home entertainment elements, so the traditional market sectors are becoming blurry. Projections are provided for the total home entertainment market through 2018, along with estimates of the market in terms of cost per device for each type of system, and the cumulative totals for the market overall.

REASONS FOR DOING THE STUDY

This study explores the major manufacturers of home entertainment equipment and the underlying technologies involved in delivery of those systems. Several forces are driving trends toward increasingly diverse and sophisticated levels of networked home entertainment systems. The development, proliferation and flexibility of microprocessor-based controls, interface devices, distributed actuators, standardized network protocols, computerized interfaces, and wireless communications have presented an opportunity for diverse, highly automated centralized entertainment systems.

The report addresses the global market for devices that are purchased by individual consumers for the downloading, creation, storage and playback of digital video, audio and multimedia entertainment content for their personal use in the home or any other venue except for motor vehicles. Motor vehicle entertainment systems often use many of the same technologies as home entertainments systems, but are considered a market in their own right.

Analog devices, such as VCRs and analog TVs are specifically excluded from the scope of the report. Also excluded are digital entertainment devices and technologies that are purchased by business, commercial and institutional (e.g., schools, hospitals) users, rather than private individuals and households. The report does not cover consumers’ purchases of commercially produced digital entertainment content such as CDs, DVDs, and downloaded MP3s. We decided to exclude these purchases on pragmatic grounds, because they represent a fundamentally different market that is best analyzed separately.

The report also excludes subscription fees (such as cable TV, Internet, or wireless service fees) that make it possible to receive digital entertainment content in the home. In purely physical terms, we define the market for digital home entertainment as the four walls of the home, the surrounding yard, and the individual household members when they are away from the home. Thus, digital devices and technologies that are used commercially to produce digital content (recording and pre-recoded disk production equipment), for example, are excluded from the report.

The wiring for home entertainment systems is usually installed at the onset in new buildings, and these systems are becoming more complex. Integrated home theater systems are becoming fairly common in major renovations where new systems such as structured cabling and wireless are being put into place.

The strength of the world home entertainment infrastructure market relies on the health of local or regional construction markets. This, in turn, depends on world, regional, and national economies. Consequently, sales of these products have been largely seen in the world’s more advanced business epicenters:  Europe, the U.S., China and Japan. This study analyzes the most prominent markets for these systems and breaks them down into four sections:  Europe, North America, Asia (including Australia), and South America and Africa. The market’s economic potential is framed in the context of the construction market for each area examined and then consolidated to provide a complete picture of the market.

Extensive investigations have also been carried out to quantify the size of the market in four areas: digital TV, gaming, networking, and audio systems. This was done to aid marketers, manufacturers, system integrators, contractors, and other parties involved in the home entertainment industry to better direct their efforts at presenting their products and services to the most promising markets.

SCOPE OF REPORT

The shifts described above create new opportunities for vendors and service providers serving the home entertainment market. The goal of this report is to identify the main business opportunities, while providing information on the conditions and challenges that must be met in order to take advantage of these opportunities profitably.

Specific objectives of the report include:

  • Identifying the digital home entertainment devices and technologies with the greatest commercial potential in the near to mid-term (2013-2018).
  • Analyzing recent sales trends and quantifying current sales of each device and technology.
  • Identifying and evaluating the impact of economic, business, demographic technological, legal/regulatory and other factors that will drive the future market for each device and technology.
  • Forecasting future sales of each device and technology in value and, where possible, in unit terms through 2018.

Digital home entertainment systems feature a suite of components that include (in alphabetical order):

  • Audio Systems.
  • Digital TV.
  • Gaming.
  • Networking.

This report examines technologies, markets, and factors influencing the markets for integrated entertainment systems, one that integrate the controls of various subsystems. Markets are forecast on the basis of historic activity and current opportunities, government initiatives and policies, and the status of the construction and renovation industries in specific nations.

The forecasts presented are for the total available markets. Some discussion is provided that compares actual revenues with market potential on various continents. Markets are broken down on a geographic basis and discussed within the context of the trends in construction activity, regulatory initiatives, and the revenue potential associated with home entertainment systems.

The revenue comes from North American, European, and Asian markets. A detailed analysis of the home entertainment market potential in these geopolitical economic regions is used as a basis for estimating world markets for these products. Thorough analyses are carried out on construction industry practices in the target regions. Trends toward the uptake of home entertainment products and costs are examined, along with associated laws, regulations, and common practices.

Geographic and environmental factors influencing requirements for the systems are examined, as are national and international responses to global environmental challenges.

INTENDED AUDIENCE

This report was prepared for individuals who are interested in the residential home entertainment infrastructure market. Those individuals could include vendors involved in the research, development, manufacturing, or marketing of these products. The report will help these individuals evaluate market trends and respond to market changes so that they can perform more effectively in their organizations. Lastly, financial analysts can benefit from the report. They will be able to determine the market potential for various products and evaluate the performance of various vendors in this space.

REPORT HIGHLIGHTS

The global digital home entertainment systems market reached nearly $147.4 billion in 2012. This market is expected to grow to $150.9 billion in 2013 and $176.3 billion in 2018, a compound annual growth rate (CAGR) of 3.2% over the five-year period, 2013 to 2018.

This report provides:

  • An in-depth analysis and forecast of the home digital entertainment market
  • Analyses of global market trends, with data from 2012, estimates for 2013, and projections of compound annual growth rates (CAGRs) through 2018
  • Coverage of market trends, drivers, and inhibitors
  • Examination of the size and growth of identified entertainment technology categories
  • Comprehensive company profiles of key players in the market.


TABLE OF CONTENTS

If you wish to purchased this report by chapters, please use the following order form.

Chapter 1: INTRODUCTION 

    STUDY GOALS AND OBJECTIVES
    REASONS FOR DOING THE STUDY
    SCOPE OF REPORT
    INTENDED AUDIENCE
    METHODOLOGY AND INFORMATION SOURCES
    ANALYST CREDENTIALS
    DISCLAIMER

Chapter 2: SUMMARY      $250    

Chapter 3: OVERVIEW       $440   

    DEFINING THE DIGITAL HOME ENTERTAINMENT SYSTEM
    WHAT IS DIGITAL HOME ENTERTAINMENT?
    DEVELOPMENTS THAT WILL SHAPE THE FUTURE OF DIGITAL ENTERTAINMENT
    THE TYPES OF DIGITAL HOME ENTERTAINMENT DEVICES
    DIGITAL TVS EMERGE
    DIGITAL VIDEO RECORDERS' HISTORY
    HOME AREA NETWORKS TAKE SHAPE
    IDENTIFYING THE TWO KEY NETWORK ELEMENTS
    WHAT IS A HOME NETWORK?
    WHAT IS A GATEWAY?
    GAMING SYSTEMS EMERGE IN THE 1950s
    HOME THEATERS AND DIGITAL AUDIO SYSTEMS
    COMPUTER TECHNOLOGY CONNECTS HOME ENTERTAINMENT SYSTEMS
        INTERNET CONNECTIONS
        THE VALUE OF INTEGRATION
        NEED FOR OPEN SYSTEMS
    COMPETITION HEATS UP

Chapter 4: DIGITAL TVS      $3081   

    DIGITAL TELEVISION RECEIVER BASICS
    THE DIGITAL TV TRANSITION
    WHY THE SWITCH TO DTV
    DIGITAL TV TECHNOLOGY CONSISTENTLY CHANGES
    COMPANY PROFILES
        BOE TECHNOLOGY GROUP CO., LTD.
        CHIMEI INNOLUX CORPORATION
        HISENSE GROUP CO. LTD.
        HITACHI LTD.
        KUNSHAN VISIONOX DISPLAY CO. LTD.
        LG ELECTRONICS
        MITSUIBISH ELECTRIC CORPORATION
        NEC CORPORATION
        NORITAKE ITRON CORP.
        PANASONIC CORPORATION
        SAMSUNG GROUP
        SICHUAN CHANGHONG ELECTRIC CO.
        SHARP CORPORATION
        SONY CORP.
        TCL MULTIIMEIDA TECHNOLOGY HOLDINGS LTD.
        TOSHIBA CORPORATION
    TV'S CHANGING DELIVERY MODELS
    THE CHANGING LANDSCAPE
    COMPANY PROFILES
        ADVANCED DIGITAL BROADCASTING GROUP
        CISCO SYSTEMS INC.
        COSHIP ELECTRONICS CO. LTD.
        ECHOSTAR CORPORATION
        HUMAX CO. LTD.
        NETGEM INC.
        PACE PLC
        SAGEMCOM SAS
        SAMSUNG GROUP
        SHENZHEN SKYWORTH DIGITAL TECHNOLOGY CO., LTD.
        SICHUAN CHANGHONG ELECTRIC CO.
        SICHUAN JINWANGTONG ELECTRONIC SCIENCE AND TECHNOLOGY CO., LTD
        SICHUAN JIUZHOU GROUP CO., LTD.
        TECHNICOLOR SA
        ZTE CORPORATION
    NEXT GENERATION TV TAKES ROOT
    MEDIA SERVERS MANY FORMS
    IPTV: THE NEXT WAVE OF HOME ENTERTAINMENT
    MEDIA SERVER/IPTV RECEIVER SUPPLIERS FEEL THE HEAT
    COMPANY PROFILES
        ABILIS SYSTEMS
        ALCATEL-LUCENT CORP.
        AMINO TECHNOLOGIES PLC
        APPLE INC.
        ARRIS GROUP INC.
        BOXEE
        COMTREND CORP.
        DELL INC.
        GOOGLE INC.
        HAUPPAUGE COMPUTER WORKS INC.
        HARMONIC INC.
        HEWLETT PACKARD COMPANY
        HUAWEI TECHNOLOGIES CO. LTD.
        KONINKLIJKE PHILIPS N.V.
        MICROSOFT CORP.
        ONKYO CORPORATION
        PACE PLC
        ROKU INC.
        SIANO MOBILE SILICON LTD.
        TECHNISAT DIGITAL GMBH
        THOMSON BROADCAST
        WESTERN DIGITAL
    DVRS GAIN MARKET TRACTION
    DVR SUPPLIERS JOCKEY FOR POSITION
    COMPANY PROFILES
        ADTRAN, INC.
        ARRIS GROUP INC.
        AT&T, INC.
        AVER MEDIA
        BHARTI AIRTEL LTD.
        BUFFALO TECHNOLOGIES
        CHANNEL MASTER INC.
        COMCAST CORPORATION
        DIRECTV LLC
        ECHOSTAR CORPORATION
        ELGATO SYSTEMS
        FAST FORWARD VIDEO
        GOOGLE INC.
        KABEL DEUTSCHLAND HOLDING AG
        KONINKLIJKE PHILIPS N.V.
        NAGRAVISION SA
        NDS GROUP LTD.
        PANASONIC CORPORATION
        RELIANCE TV INDIA
        TAIWAN BROADBAND COMMUNICATIONS
        TIVO INC.
        VERIZON
        VIDEOCON GROUP

Chapter 5: HOME NETWORKING      $4107   

    THE CHANGING DIGITAL HOME ENTERTAINMENT SYSTEM LANDSCAPE
    MOVEMENT TO INTERNET PROTOCOL (IP)
    WIRED TECHNOLOGIES
        WIRED ETHERNET NETWORKS
        FIBER OPTIC NETWORKS HAVE GREAT POTENTIAL
        POWERLINE NETWORKS GAIN TRACTION IN THE HOME
        HOMEPNA'S ROOTS
        OPTIONS GROW FOR WIRED CONNECTIONS
    COMPANY PROFILES
        ACTIONTEC ELECTRONICS INC.
        ADTRAN, INC.
        ALCATEL-LUCENT CORP.
        ALAXALA NETWORKS CORPORATION
        ASOKA INC.
        AVAYA INC.
        BILLION ELECTRIC CO., LTD.
        CISCO SYSTEMS INC.
        COMTREND CORP.
        D-LINK CORPORATION
        DASAN NETWORKS INC.
        DEVOLO AG
        FIBERHOME INTERNATIONAL TECHNOLOGIES CO. LTD.
        GREENVITY COMMUNICATIONS INC.
        HEWLETT PACKARD COMPANY
        HUAWEI TECHNOLOGIES CO. LTD.
        IKANOS COMMUNICATIONS INC.
        LEA NETWORKS LTD.
        LINKSYS
        NETGEAR INC.
        MITSUIBISHI ELECTRIC CORPORATION
        OF NETWORKS CO. LTD.
        SAGEMCOM SAS
        SMC NETWORKS INC.
        SUMITOMO ELECTRIC NETWORKS INC.
        TELSEY S.R.I.
        TP-LINK TECHNOLOGIES CO., LTD.
        ZHONE INC.
        ZTE CORPORATION
        ZYXEL COMMUNCATIONS CORPORATION
    THE MOVE TO WIRELESS CONNECTIONS
        SPEAKING THE SAME LANGUAGE
        WI-FI'S HISTORY
        WI-FI CERTIFICATION
        CONNECTING TO A WI-FI NETWORK
        WI-FI STANDARDS
        WI-FI SECURITY RISKS
        WI-FI INTERFERENCE
        NETWORK SECURITY
        WI-FI ENCRYPTION
        ZIGBEE GAINS MOMENTUM
        SECURITY OF WIRELESS SYSTEMS
        MEETING THE BATTERY CHALLENGE
        ENOCEAN ALLIANCE GAINS MOMENTUM
        Z-WAVE EMERGES AS A WIRELESS ALTERNATIVE
        INSTEON ADDRESSES HOME NETWORK SHORTCOMINGS
        OTHER WIRELESS PROTOCOLS
        WI-FI MARKET MATURITY
    COMPANY PROFILES
        ACTIONTEC ELECTRONICS INC.
        ADTRAN, INC.
        ALCATEL-LUCENT CORP.
        AVAYA INC.
        CISCO SYSTEMS INC.
        D-LINK CORPORATION.
        DASAN NETWORKS INC.
        HEWLETT PACKARD COMPANY
        HITRON SYSTEMS
        HUAWEI TECHNOLOGIES CO. LTD.
        LINKSYS
        NETGEAR INC.
        MITSUIBISHI ELECTRIC CORPORATION
        OF NETWORKS CO. LTD.
        SAGEMCOM SAS
        SMC NETWORKS INC.
        SUMITOMO ELECTRIC NETWORKS INC.
        TELSEY S.R.I.
        TECHNICOLOR SA
        TP-LINK TECHNOLOGIES CO., LTD.
        UBEE INTERACTIVE
        ZHONE INC.
        ZTE CORPORATION
        ZYXEL COMMUNCATIONS CORPORATION
    STANDARDS SPUR CABLE MODEM GROWTH
    COMPANY PROFILES
        ALCATEL-LUCENT CORP.
        ARRIS GROUP INC.
        AVM GMBH
        CASA SYSTEMS INC.
        CASTLENET TECHOLOOGY INC.
        CISCO SYSTEMS INC.
        COMMSCOPE INC.
        COM TWENTY ONE LTD.
        DRAYTEK CORP.
        HUAWEI TECHNOLOGIES CO. LTD.
        PACE PLC
        TELESTE CORPORATION
        TELSEY S.R.I.
        TP-LINK TECHNOLOGIES CO., LTD.
        UBEE INTERACTIVE
        ZOOM TELEPHONICS INC.
    DIGITAL SUBSCRIBER LINE INCREASE IN POWER
    COMPANY PROFILES
        ACTIONTEC ELECTRONICS INC.
        ADTRAN, INC.
        ALCATEL-LUCENT CORP.
        AVM GMBH
        BILLION ELECTRIC CO., LTD.
        COMTREND CORP.
        DEVOLO AG
        DRAYTEK CORP.
        ECI TELECOM LTD.
        HUAWEI TECHNOLOGIES CO. LTD.
        IKANOS COMMUNICATIONS INC.
        LEA NETWORKS LTD.
        NETGEAR INC.
        PACE PLC
        SUMITOMO ELECTRIC NETWORKS INC.
        TELSEY S.R.I.
        TP-LINK TECHNOLOGIES CO., LTD.
        ZHONE INC.
        ZOOM TELEPHONICS INC.
        ZTE CORPORATION
        ZYXEL COMMUNCATIONS CORPORATION

Chapter 6: GAMING SYSTEMS      $782   

    VIDEO GAME CONSOLES AND PLAYERS
    INFLUENCE OF INDUSTRY STANDARDS
    SONY'S PLAYSTATION 4 EMERGES
        SUPPORT FOR HIGH RESOLUTION GRAPHICS
        THE DUALSHOCK 4 CONTROLLER
    MICROSOFT XBOX ONE FOCUSES ON IMMERSIVE ENTERTAINMENT
        NEW GAME SHARING OPTIONS
        XBOX ONE SPECIFICAITONS
    NINTENDO WII U CARVES OUT NEW GROUND
    GAMING SUPPLIERS MUST FACE NEW TIMES
    COMPANY PROFILES
        NINTENDO CORPORATION
        MICROSOFT CORPORATION
        ONLIVE INC.
        SONY CORP.

Chapter 7: HOME THEATER/HOME AUDIO SYSTEMS       $1125   

    COMPONENT SYSTEMS VS. THEATER-IN-A-BOX
    ONE MORE OPTION: HOME THEATER PROJECTORS
    INTEREST IN HOME THEATERS RISES
    COMPANY PROFILES
        HITACHI LTD.
        JVC KENWOOD HOLDINGS
        LG ELECTRONICS
        MITSUIBISH ELECTRIC CORPORATION
        NEC CORPORATION
        NORITAKE ITRON CORP.
        ONKYO CORPORATION
        OPTOMA TECHNOLOGY
        PANASONIC CORPORATION
        SAMSUNG GROUP
        SEIKO EPSON CORP.
        SICHUAN CHANGHONG ELECTRIC CO.
        SONY CORP.
    HOME AUDIO SYSTEMS OPTIONS INCREASE
    THE EMERGENCE OF NEW AMPLIFIERS
    HOME AUDIO MARKET UNDERGOES SIGNIFICANT CHANGES
    COMPANY PROFILES
        BOSE CORPORATION
        BOSTON ACOUSTICS
        CAMBRIDGE SOUNDWORKS INC.
        EMERSON RADIO CORPORATION
        HC SHINCO INTERNATIONAL PTE LTD
        JBL
        JVC KENWOOD HOLDINGS
        KONINKLIJKE PHILIPS N.V.
        POLK AUDIO INC.
        ONKYO CORPORATION
        PIONEER CORPORATION
        VOXX INTERNATIONAL
        YAMAHA CORPORATION
 
List of Tables

    Summary Table : FORECAST FOR GLOBAL DIGITAL HOME ENTERTAINMENT SYSTEMS MARKET BY PRODUCT SEGMENT, THROUGH 2018
    Table 1 : MARKET SHARE OF RESIDENTIAL HOME ENTERTAINMENT SYSTEM PRODUCTS BY REGION, 2013
    Table 2 : TOP FIVE DIGITAL HOME ENTERTAINMENT SUPPLIERS, 2013
    Table 3 : FORECAST FOR GLOBAL MARKET FOR DIGITAL TV MARKET, THROUGH 2018
    Table 4 : FORECAST FOR EUROPEAN DIGITAL TV MARKET, THROUGH 2018
    Table 5 : FORECAST FOR NORTH AMERICAN DIGITAL TV MARKET, THROUGH 2018
    Table 6 : FORECAST FOR ASIAN DIGITAL TV MARKET, THROUGH 2018
    Table 7 : TOP FIVE DIGITAL TV SUPPLIERS, 2013
    Table 8 : TOP FIVE EUROPEAN DIGITAL TV SUPPLIERS, 2013
    Table 9 : TOP FIVE NORTH AMERICAN DIGITAL TV SUPPLIERS, 2013
    Table 10 : TOP FIVE ASIAN DIGITAL TV SUPPLIERS, 2013
    Table 11 : FORECAST FOR GLOBAL SET TOP BOX MARKET, THROUGH 2018
    Table 12 : FORECAST FOR EUROPEAN SET TOP BOX MARKET, THROUGH 2018
    Table 13 : FORECAST FOR NORTH AMERICAN SET TOP BOX MARKET, THROUGH 2018
    Table 14 : FORECAST FOR ASIAN SET TOP BOX MARKET, THROUGH 2018
    Table 15 : TOP FIVE SET TOP BOX SUPPLIERS, 2013
    Table 16 : TOP FIVE EUROPEAN SET TOP BOX SUPPLIERS, 2013
    Table 17 : TOP FIVE NORTH AMERICAN SET TOP BOX SUPPLIERS, 2013
    Table 18 : TOP FIVE ASIAN SET TOP BOX SUPPLIERS, 2013
    Table 19 : POPULAR MEDIA SERVER/IP TV CONTENT FORMATS, 2013
    Table 20 : FORECAST FOR GLOBAL MARKET FOR MEDIA SERVER/IPTV RECEIVER MARKET, THROUGH 2018
    Table 21 : FORECAST FOR EUROPEAN MEDIA SERVER/IPTV RECEIVER MARKET, THROUGH 2018
    Table 22 : FORECAST FOR NORTH AMERICAN MEDIA SERVER/IPTV RECEIVER MARKET, THROUGH 2018
    Table 23 : FORECAST FOR ASIAN MEDIA SERVER/IPTV RECEIVER MARKET, THROUGH 2018
    Table 24 : TOP FIVE MEDIA SERVER/IPTV RECEIVER SUPPLIERS, 2013
    Table 25 : TOP FIVE EUROPEAN MEDIA SERVER/IPTV RECEIVER SUPPLIERS, 2013
    Table 26 : TOP FIVE NORTH AMERICAN MEDIA SERVER/IPTV RECEIVER SUPPLIERS, 2013
    Table 27 : TOP FIVE ASIAN MEDIA SERVER/IPTV RECEIVER SUPPLIERS, 2013
    Table 28 : FORECAST FOR GLOBAL MARKET FOR DVR MARKET, THROUGH 2018
    Table 29 : FORECAST FOR EUROPEAN DVR MARKET, THROUGH 2018
    Table 30 : FORECAST FOR NORTH AMERICAN DVR MARKET, THROUGH 2018
    Table 31 : FORECAST FOR ASIAN DVR MARKET, THROUGH 2018
    Table 32 : TOP FIVE DVR SUPPLIERS, 2013
    Table 33 : TOP FIVE EUROPEAN DVR SUPPLIERS, 2013
    Table 34 : TOP FIVE NORTH AMERICAN DVR SUPPLIERS, 2013
    Table 35 : TOP FIVE DVR SUPPLIERS, 2013
    Table 36 : FORECAST FOR GLOBAL MARKET FOR WIRED HOME ENTERTAINMENT NETWORKS, THROUGH 2018
    Table 37 : FORECAST FOR EUROPEAN WIRED HOME ENTERTAINMENT NETWORKS, THROUGH 2018
    Table 38 : FORECAST FOR NORTH AMERICAN HOME ENTERTAINMENT WIRED NETWORKS, THROUGH 2018
    Table 39 : FORECAST FOR ASIAN WIRED HOME ENTERTAINMENT NETWORKS, THROUGH 2018
    Table 40 : TOP FIVE WIRED HOME ENTERTAINMENT NETWORK SUPPLIERS, 2013
    Table 41 : TOP FIVE EUROPEAN WIRED HOME ENTERTAINMENT NETWORK SUPPLIERS, 2013
    Table 42 : TOP FIVE NORTH AMERICAN WIRED HOME ENTERTAINMENT NETWORK SUPPLIERS, 2013
    Table 43 : TOP FIVE ASIAN WIRED HOME ENTERTAINMENT NETWORK SUPPLIERS, 2013
    Table 44 : FORECAST FOR GLOBAL MARKET FOR WIRELESS HOME ENTERTAINMENT NETWORK MARKET, THROUGH 2018
    Table 45 : FORECAST FOR EUROPEAN WIRELESS HOME ENTERTAINMENT NETWORK MARKET, THROUGH 2018
    Table 46 : FORECAST FOR NORTH AMERICAN WIRELESS HOME ENTERTAINMENT NETWORK MARKET, THROUGH 2018
    Table 47 : FORECAST FOR ASIAN WIRELESS HOME ENTERTAINMENT NETWORK MARKET, THROUGH 2018
    Table 48 : TOP FIVE GLOBAL WIRELESS HOME ENTERTAINMENT NETWORK SUPPLIERS, 2013
    Table 49 : TOP FIVE EUROPEAN WIRELESS HOME ENTERTAINMENT NETWORK SUPPLIERS, 2013
    Table 50 : TOP FIVE NORTH AMERICAN WIRELESS HOME ENTERTAINMENT NETWORK SUPPLIERS, 2013
    Table 51 : TOP FIVE ASIAN WIRELESS HOME ENTERTAINMENT NETWORK SUPPLIERS, 2013
    Table 52 : FORECAST FOR GLOBAL MARKET FOR CABLE MODEM MARKET, THROUGH 2018
    Table 53 : FORECAST FOR EUROPEAN CABLE MODEM MARKET, THROUGH 2018
    Table 54 : FORECAST FOR NORTH AMERICAN CABLE MODEM MARKET, THROUGH 2018
    Table 55 : FORECAST FOR ASIAN CABLE MODEM MARKET, THROUGH 2018
    Table 56 : TOP FIVE GLOBAL CABLE MODEM SUPPLIERS, 2013
    Table 57 : TOP FIVE EUROPEAN CABLE MODEM SUPPLIERS, 2013
    Table 58 : TOP FIVE NORTH AMERICAN CABLE MODEM SUPPLIERS, 2013
    Table 59 : TOP FIVE ASIAN CABLE MODEM SUPPLIERS, 2013
    Table 60 : FORECAST FOR GLOBAL MARKET FOR DSL MODEM MARKET, THROUGH 2018
    Table 61 : FORECAST FOR EUROPEAN DSL MODEM MARKET, THROUGH 2018
    Table 62 : FORECAST FOR NORTH AMERICAN DSL MODEM MARKET, THROUGH 2018
    Table 63 : FORECAST FOR ASIAN DSL MODEM MARKET, THROUGH 2018
    Table 64 : TOP FIVE GLOBAL DSL MODEM SUPPLIERS, 2013
    Table 65 : TOP FIVE EUROPEAN DSL MODEM SUPPLIERS, 2013
    Table 66 : TOP FIVE NORTH AMERICAN DSL MODEM SUPPLIERS, 2013
    Table 67 : TOP FIVE ASIAN DSL MODEM SUPPLIERS, 2013
    Table 68 : FORECAST FOR GLOBAL MARKET FOR GAMING MARKET, THROUGH 2018
    Table 69 : FORECAST FOR EUROPEAN GAMING MARKET, THROUGH 2018
    Table 70 : FORECAST FOR NORTH AMERICAN GAMING MARKET, THROUGH 2018
    Table 71 : FORECAST FOR ASIAN GAMING MARKET, THROUGH 2017
    Table 72 : XBOX ONE AND PLAYSTATION 4 FEATURE SETS, 2013
    Table 73 : TOP THREE GAMING SUPPLIERS, 2013
    Table 74 : TOP THREE EUROPEAN GAMING SUPPLIERS, 2013
    Table 75 : TOP THREE NORTH AMERICAN GAMING SUPPLIERS, 2013
    Table 76 : TOP THREE ASIAN GAMING SUPPLIERS, 2013
    Table 77 : FORECAST FOR GLOBAL HOME THEATER MARKET, THROUGH 2018
    Table 78 : FORECAST FOR EUROPEAN HOME THEATER MARKET, THROUGH 2018
    Table 79 : FORECAST FOR NORTH AMERICAN HOME THEATER MARKET, THROUGH 2018
    Table 80 : FORECAST FOR ASIAN HOME THEATER MARKET, THROUGH 2018
    Table 81 : TOP FIVE GLOBAL HOME THEATER SUPPLIERS, 2013
    Table 82 : TOP FIVE EUROPEAN HOME THEATER SUPPLIERS, 2013
    Table 83 : TOP FIVE NORTH AMERICAN HOME THEATER SUPPLIERS, 2013
    Table 84 : TOP FIVE ASIAN HOME THEATER SUPPLIERS, 2013
    Table 85 : FORECAST FOR GLOBAL MARKET FOR AUDIO MARKET, THROUGH 2018
    Table 86 : FORECAST FOR EUROPEAN AUDIO MARKET, THROUGH 2018
    Table 87 : FORECAST FOR NORTH AMERICAN AUDIO MARKET, THROUGH 2018
    Table 88 : FORECAST FOR ASIAN AUDIO MARKET, THROUGH 2018
    Table 89 : TOP FIVE GLOBAL AUDIO SUPPLIERS, 2013
    Table 90 : TOP FIVE EUROPEAN AUDIO SUPPLIERS, 2013
    Table 91 : TOP FIVE NORTH AMERICAN AUDIO SUPPLIERS, 2013
    Table 92 : TOP FIVE ASIAN AUDIO SUPPLIERS, 2013

List of Figures

Summary Figure : FORECAST FOR GLOBAL DIGITAL HOME ENTERTAINMENT SYSTEMS MARKET SHARE BY PRODUCT SEGMENT, 2013 AND 20

 

Date of Publication:
Jan 17, 2014
File Format:
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Number of Pages:
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