Worldwide Home Video Game Console and Microconsole Forecast

Worldwide Home Video Game Console and Microconsole Forecast, 2017–2021

IDC, Date of Publication: Dec 18, 2017, 50 Pages
US$4,500.00
IDC-US41926017

This study forecasts home video game console hardware and software and related services through 2021. North America is broken out from Western Europe, Asia/Pacific (AP), and the combined rest of the world (ROW) region. Seventh-, eighth-, and ninth-generation consoles are contrasted in aggregate, and packaged game discs are considered separately from digital game distribution systems and revenue streams. Digital-only microconsoles, which are beginning to impact HDTV gaming at the margins, are also considered, but in much less detail than the packaged game playing home consoles from Microsoft, Nintendo, and Sony that continue to dominate the TV-based gaming landscape.

Largely thanks to Nintendo's massive turnaround in its TV-based games business, the home game console market is on track to hit a new record in total spending in 2018 and 2019, at over $45 billion generated both years, easily surpassing the Wii's rainmaker year of 2008, during which the home console games industry generated about $41 billion in hardware, game software, and online multiplayer subscription service spending worldwide.

Worldwide Home Video Game Console and Microconsole Forecast
TABLE OF CONTENTS

List of Attachments
Market Forecast Figure
Figure: Worldwide Home Video Game Console and Microconsole Revenue Snapshot
Executive Summary
Advice for Technology Suppliers
Figure: Worldwide Home Console Packaged Game Versus Digital Game and Subscription Revenue, 2012–2021
Market Forecast
Worldwide Forecast
Table: Worldwide Home Video Game Console Hardware and Packaged Game Disc Shipments, Installed Base, and Gamers, 2012–2021 (000)
Table: Worldwide Home Video Game Console and Microconsole Revenue, 2012–2021 ($M)
Figure: Worldwide Home Console Hardware, Game/DLC, and OEM Subscription Revenue Share, 2012–2021
Table: Worldwide Home Video Game Console Revenue by Region, 2012–2021 ($M)
North America Forecast
Table: North America Home Video Game Console Hardware and Packaged Game Disc Shipments, Installed Base, and Gamers, 2012–2021 (000)
Table: North America Home Video Game Console Revenue, 2012–2021 ($M)
Western Europe Forecast
Table: Western Europe Home Video Game Console Hardware and Packaged Game Disc Shipments, Installed Base, and Gamers, 2012–2021 (000)
Table: Western Europe Home Video Game Console Revenue, 2012–2021 ($M)
Asia/Pacific (Including Japan) Forecast
Table: Asia/Pacific Home Video Game Console Hardware and Packaged Game Shipments, Installed Bases, and Gamers, 2012–2021 (000)
Table: Asia/Pacific Home Video Game Console Revenue, 2012–2021 ($M)
ROW Forecast
Table: Rest of World Home Video Game Console Hardware and Packaged Game Disc Shipments, Installed Base, and Gamers, 2012–2021 (000)
Table: Rest of World Home Video Game Console Revenue, 2012–2021 ($M)
Market Context
Drivers and Inhibitors
Drivers
Sustained Nintendo Switch Demand
PS5 and NGX Don't Disappoint in 2021
Inhibitors
Digital Fraud Remains a Painful Thorn in the Industry's Side
Significant Market Developments
Changes from Prior Forecast
Figure: Worldwide Home Video Game Console and Microconsole Revenue, 2012–2021: Comparison of December 2016 and December 2017 Forecasts
Market Definition
Methodology
Related Research

Date of Publication:
Dec 18, 2017
File Format:
PDF via E-mail
Number of Pages:
50 Pages