Worldwide Augmented and Virtual Reality Hardware Forecast

Worldwide Augmented and Virtual Reality Hardware Forecast, 2016–2020

IDC, Date of Publication: Apr 18, 2016, 16 Pages
US$4,500.00
IDC-US41145316

This study forecasts VR and AR in three major hardware buckets. The first is screenless viewers, which strap a smartphone screen to a person's face. The second is tethered head-mounted displays (HMDs), which connect to general-purpose compute device such as a smartphone, PC, or console. The third is standalone HMDs, which have the necessary, compute power integrated into the display or attached to it. Each of these categories will have a role to play in growth of the broader AR/VR market.

In 2016, virtual reality will catapult into the spotlight with major launches from Oculus, HTC/Valve, and Sony building on the early momentum created by Samsung's first smartphone-based product. VR growth begins now and will dominate much of the public discussion in the near term, but longer-term augmented reality represents a much larger technology evolution and opportunity. AR hardware will take longer to mature, but over time, it will grow to represent a much larger opportunity for hardware, software, and service companies.

Worldwide Augmented and Virtual Reality Hardware Forecast, 2016–2020
TABLE OF CONTENTS

List of Attachments

Market Forecast Figure

Figure: Worldwide Augmented and Virtual Reality Hardware Shipment Snapshot for Select Markets

Executive Summary

Advice for Technology Suppliers

Market Forecast

Table: Worldwide Augmented and Virtual Reality Hardware Shipments, 2015–2020 (M)

VR Screenless Viewers

VR Tethered HMDs

VR Standalone HMDs

Figure: Worldwide Virtual Reality Hardware Shipment by Type, 2015–2020

Table: Worldwide Virtual Reality Hardware Shipment, ASP, and Revenue by Type, 2015–2020 (M)

Figure: Worldwide Consumer and Commercial Virtual Reality Hardware Shipment Share, 2015–2020

AR Tethered HMDs

AR Standalone HMDs

Figure: Worldwide Augmented Reality Hardware Shipment by Type, 2015–2020

Table: Worldwide Augmented Reality Hardware Shipment, ASP, and Revenue by Type, 2015–2020 (M)

Figure: Worldwide Consumer and Commercial Augmented Reality Hardware Shipment Share, 2015–2020

Market Context

Drivers and Inhibitors

Drivers

Maturing Graphics and Screen Technologies

Consumer and Commercial Interest

Inhibitors

High Cost of Hardware

Immature Software and Services Offerings

Unknown Issues Around Physical Impact of AR/VR on Users

Significant Market Developments

Changes from Prior Forecast

Market Definition

Methodology

Related Research

 

Date of Publication:
Apr 18, 2016
File Format:
PDF via E-mail
Number of Pages:
16 Pages
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