Wearable Computing: Technologies, Applications and Global Markets

Wearable Computing: Technologies, Applications and Global Markets

BCC, Date of Publication: Feb 20, 2014, 151 Pages
US$6,650.00
GB-IFT107A
Wearable computing purports to be the next big thing in consumer technology products. Wearable or body-borne computers enable hands-free mobile real-time data monitoring, logic calculation and network communication. Until now, wearable computing products, or “wearables” as they are becoming known, have been a fringe market of curious devices that have been impractical, bulky and unaesthetic for consumer applications. Traditional markets for wearable devices have primarily been focused on non-consumer niche applications including those in healthcare, defense/security, enterprise and industrial markets. However, recent advances in materials sciences, electronics, photonics and software are enabling a potentially vast range of new lightweight, wearable computing products to emerge. These technology advances are not only growing traditional non-consumer markets but are also enabling a number of new consumer applications to emerge. Wearables are poised to go mainstream.
 
Consumer applications including wearable cameras, activity trackers, smart clothing, smart glasses, smart watches, augmented reality and gaming are expected to explode onto the market over the next few years. The global market for wearable devices is still at a relatively nascent stage and was only around 20 million units (or $800 million) in 2012. However, key technology drivers are now enabling wearable devices to enter mainstream markets. The global wearable computing market is set to rapidly grow into a multi-billion dollar industry over the next year.
 
The key market driver for wearable computing is the soaring global popularity of smartphones from manufacturers including Apple, Samsung Electronics, LG Electronics, HTC, Blackberry, Nokia and Microsoft. Last year nearly 700 million smartphones were shipped globally with the Apple iOS platform (~19%) and Google’s Android platform (~69%) accounting for the vast majority of market share. In terms of growth, the global market for smartphones increased by more than 40% annually to nearly $240 billion of revenues in 2012. The growth of the consumer market for wearables largely depends on how rapidly existing smartphone users will adopt wearable accessories and alternative devices to their smartphones.

Wearable computing devices have potential benefits for any environment where information or communication is desired, and the use of a hands-free interface is considered beneficial or essential. In addition to consumer products, many industry specific applications in markets such as defense, healthcare, manufacturing and mining are also emerging. The potential for wearables to transform many global consumer and non-consumer markets in previously unimaginable ways now appears very real.
 
However the market is so new and rapidly evolving that accurate market forecasting is difficult. Recent market research reports from various research analysts vary wildly in their predicted forecasts for the wearable computing market. Juniper Research recently forecast market revenues to exceed $19 billion by 2018. In stark contrast, ABI Research recently forecast a $6 billion market size by 2018 while Credit Suisse forecast a market size of $30 billion in five years. Such major discrepancies between the various revenue forecasts can largely be attributed to differences in the definitions of product categories and market segments by the various analysts. This report is intended to be a more comprehensive and inclusive evaluation of all major product types and market segments across the entire wearable computing landscape.
 
STUDY GOALS AND OBJECTIVES
 
The goal of this market report is to evaluate recent technology developments, growth drivers, industry challenges and market trends in the global wearable computing market. Identifying the critical growth drivers for the various consumer and non-consumer market segments is a primary aim. For greater market clarity, it is important to develop accurate revenue forecasts for the global market from 2012 through to 2018. Analyzing market geography, key industry players and the patent landscape are additional goals. The primary objective of this systematic research is to quantify the projected impact of both internal and external forces that are affecting the wearable computing industry today, and that will affect the industry for the next several years.
 
REASONS FOR DOING THE STUDY
 
The impending explosion of the wearable computing market is one of the most interesting and highly anticipated developments taking place in the high-tech industry. The $3 billion wearable consumer market is intrinsically linked with the $240+ billion smartphone market. Wearables will not only integrate with smartphone technology but may ultimately replace them in many consumer environments. The key players in the smartphone industry will also play key roles in the wearable consumer market.
 
Other applications will attract interest and investment from non-smartphone industries such as fashion, gaming, healthcare, manufacturing, security and logistics. The potential for wide-ranging disruption and change across multiple industries make it pertinent to comment on current market and technological trends in wearable computing, as well as to assess potential breakthroughs and market developments in the near future.
 
SCOPE OF REPORT
 
The scope of this report is broad and covers several product areas and market segments. Global market trends are analyzed with global market revenue data from 2012, estimates for 2013 and 2014, and projections of compound annual growth rates (CAGRs) through 2018. The report discusses recent technological advances in materials sciences, electronics, photonics and software that are enabling a potentially vast range of new lightweight, wearable computing products to emerge.
 
The history and current state of the wearable computing market is reviewed and the types of devices available are discussed. An analysis of the industry structure, including major companies and market shares, and major markets and market drivers is made. This includes an examination of the consumer markets (wearable cameras, sports and activity trackers, smart clothing and textiles, smart glasses, smart watches, entertainment and gaming) and non-consumer markets (healthcare, defense, security, enterprise, industrial, warehouse and logistics). Likely future industry developments are discussed and the future evolution of the technology is predicted. Patent evaluation, including coverage of the current state of technology, new patent applications, and newly issued patents is also included.
 
INTENDED AUDIENCE
 
The intended audience for this report includes developers, manufacturers, providers, suppliers, users, customers, commentators, analysts and investors in the following products, markets and industries:
  • Wearable computing devices and accessories.
  • Smartphones, tablets and personal computers.
  • Augmented and virtual reality platforms.
  • Semiconductors and micro-computer components.
  • Photonics and optical components.
  • Mobile and wireless communications devices.
  • Sports clothing, fashion clothing and general apparel.
  • Sports, fitness and exercise equipment.
  • Healthcare industry including remote health monitoring.
  • Aged care, patient care and child care industries.
  • Military and security systems and equipment.
  • Aerospace and defense contractors. 
  • Mobile enterprise and retail management.
  • Multimedia marketing and gaming industries.
  • Mobile wireless network operators.
  • Cloud services, big data services and internet service providers. 
  • Software application developers for mobile platforms and smartphones.
  • Computer game and software simulation developers. 
  • Multimedia and video content developers.
  • Consumer electronics merchandisers and vendors.

This report provides:

  • An overview of the global market for wearable computing products.
  • Analyses of global market trends, with data from 2012, estimates for 2013 and 2014, and projections of compound annual growth rates (CAGRs) through 2018.
  • Discussion of recent technological advances in materials sciences, electronics, photonics and software that are enabling a potentially vast range of new lightweight, wearable computing products to emerge.
  • Examination of the consumer markets (wearable cameras, sports and activity trackers, smart clothing and textiles, smart glasses, smart watches, entertainment and gaming) and nonconsumer markets (healthcare, defense and aerospace, enterprise and industrial, and  warehouse and logistics).
  • Patent evaluation, including coverage of the current state of technology, new patent applications, and newly issued patents.


TABLE OF CONTENTS

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Chapter 1: INTRODUCTION - Complimentary

STUDY GOALS AND OBJECTIVES
REASONS FOR DOING THE STUDY
SCOPE OF REPORT
INTENDED AUDIENCE
METHODOLOGY AND INFORMATION SOURCES
ANALYST CREDENTIALS
DISCLAIMER
 
Chapter 2: SUMMARY   $250

KEY TAKEAWAYS
Table Summary : GLOBAL WEARABLE COMPUTING FORECASTS FOR CONSUMER AND NON-CONSUMER MARKETS, THROUGH 2018
Figure Summary : GLOBAL FORECAST FOR WEARABLE COMPUTING MARKET REVENUES, 2012-2018 

Chapter 3: OVERVIEW  $1255

HISTORY OF WEARABLE COMPUTING INDUSTRY
THE IMPORTANCE OF WEARABLE COMPUTERS
CURRENT STATE OF WEARABLE COMPUTING INDUSTRY
PRODUCT LIFECYCLE
TECHNOLOGY LIFECYCLE
INDUSTRY DRIVERS
WEARABLE COMPUTING PRODUCTS
WEARABLE COMPUTING APPLICATIONS
CONSUMER APPLICATIONS
NON-CONSUMER APPLICATIONS
INDUSTRY CHALLENGES AND FUTURE DEVELOPMENTS 
 
Chapter 4: WEARABLE COMPUTING PRODUCT CATEGORIES  $2312

PRODUCT SUMMARY MARKET OVERVIEW
PRODUCT MARKET FORECASTS
SMARTWATCH MARKET
WORLDWIDE SMARTWATCH MARKET FORECASTS
APPLICATION TRENDS FOR SMARTWATCHES
FUTURE DEVELOPMENTS FOR SMARTWATCHES
AUGMENTED REALITY EYEWEAR MARKET
WORLDWIDE AUGMENTED REALITY MARKET FORECASTS
APPLICATION TRENDS FOR AUGMENTED REALITY EYEWEAR
FUTURE DEVELOPMENTS FOR AUGMENTED REALITY
VIRTUAL REALITY EYEWEAR MARKET
WORLDWIDE VIRTUAL REALITY MARKET FORECASTS
APPLICATION TRENDS FOR VIRTUAL REALITY EYEWEAR
FUTURE DEVELOPMENTS FOR VIRTUAL REALITY
SMART CLOTHING AND TEXTILES MARKET
WORLDWIDE SMART CLOTHING AND TEXTILES MARKET FORECASTS
APPLICATION TRENDS FOR SMART CLOTHING AND TEXTILES
FUTURE DEVELOPMENTS FOR SMART CLOTHING AND TEXTILES
ACTIVITY MONITORING DEVICE MARKET
WORLDWIDE ACTIVITY MONITORING DEVICE MARKET FORECASTS
APPLICATION TRENDS FOR ACTIVITY MONITORING
FUTURE DEVELOPMENTS FOR ACTIVITY MONITORING
WEARABLE CAMERA MARKET
WORLDWIDE WEARABLE CAMERA AND ACCESSORIES MARKET FORECASTS
APPLICATION TRENDS FOR WEARABLE CAMERAS
FUTURE DEVELOPMENTS FOR WEARABLE CAMERAS
HEALTHCARE AND SAFETY MONITORING DEVICE MARKET
WORLDWIDE HEALTHCARE AND SAFETY MONITORING MARKET FORECASTS
APPLICATION TRENDS FOR HEALTHCARE AND SAFETY MONITORING
FUTURE DEVELOPMENTS FOR HEALTHCARE AND SAFETY MONITORING

Chapter 5: WEARABLE COMPUTING APPLICATIONS  $2114

APPLICATION SUMMARY MARKET OVERVIEW
CONSUMER APPLICATIONS
GENERAL CONSUMER APPLICATIONS
FITNESS AND SPORTS APPLICATIONS
FASHION AND APPAREL APPLICATIONS
HOME AUTOMATION AND REMOTE ID APPLICATIONS
GAMING AND RECREATION APPLICATIONS
NON-CONSUMER APPLICATIONS
HEALTHCARE APPLICATIONS
DEFENSE AND SECURITY APPLICATIONS
INDUSTRIAL AND ENTERPRISE APPLICATIONS
 
Chapter 6: WEARABLE COMPUTING TECHNOLOGY  $991

EVOLUTION OF COMPUTER TECHNOLOGY
CURRENT STATE OF WEARABLE COMPUTING TECHNOLOGY
SMARTWATCH PATENT REVIEW
AUGMENTED REALITY PATENT REVIEW
PATENT REVIEW OF OTHER WEARABLE TECHNOLOGIES
SUMMARY OF PATENT REVIEW
 
Chapter 7: INDUSTRY STRUCTURE AND COMPETITIVE ANALYSIS  $595

MARKET DRIVERS
TECHNOLOGY-BASED DRIVERS
IMPORTANT ISSUES FOR SUCCESS
INDUSTRY CYCLES
COMPETITIVE LANDSCAPE
 
Chapter 8: INTERNATIONAL ASPECTS  $132

Chapter 9: COMPANY PROFILES  $2114

9SOLUTIONS LTD

ADIDAS AG

AIQ SMART CLOTHING INC.

ALIVECOR INC.

APPLE INC.

ASCENSION TECHNOLOGY CORPORATION

AVEGANT INC.

BAE SYSTEMS PLC

BIOSENSICS LLC

BODY MEDIA INC. (NOW JAWBONE INC.)

BODYTEL SCIENTIFIC INC.

BROTHER INDUSTRIES

BURTON CORPORATION

CANON INC.

CARL ZEISS INC

CASIO COMPUTER COMPANY LTD

CITIZEN HOLDINGS CO. LTD

CONNECTEDEVICE LTD

DUPONT

ELBIT SYSTEMS LTD

EPSON CORPORATION

EXMOVERE LLC.

FITBIT INC.

FITBUG HOLDINGS PLC

FITLINXX INC.

GARMIN LTD

GE HEALTHCARE

GLASSUP

GOOGLE INC.

GOPRO

HOT SMART WATCH, USA

IMMERSION

I'M SPA

INTERACTIVE WEAR AG

INTELLIGENT CLOTHING

JAWBONE INC.

KIMBERLY-CLARK

KOPIN CORPORATION

LG ELECTRONICS

MAPMYFITNESS INC.

MARTIAN WATCHES

MEDTRONIC INC.

META WATCH LTD

MICROSOFT

MICROVISION INC.

MILLIKEN & COMPANY

MISFIT

MOTOROLA MOBILITY (NOW GOOGLE)

NIKE INC.

NUUBO

OAKLEY INC.

OCULUS

OMRON

ORBITAL RESEARCH

ORYON TECHNOLOGIES LLC

OUTLAST TECHNOLOGIES

PANASONIC CORPORATION

POLAR ELECTRO

PEBBLE TECHNOLOGY INC.

PHILIPS HEALTHCARE

PHOSPHOR WATCHES

QUALCOMM

RECON INSTRUMENTS

RUNTASTIC GMBH

SAMSUNG ELECTRONICS

SCHOELLER TEXTILES AG

SIEMENS HEALTHCARE

SILICON MICRO DISPLAY INC.

SMARTLIFE TECHNOLOGY LTD

SONY CORPORATION

SPORTLINE

TASER

TIMEX CORPORATION

TORAY INDUSTRIES

UNDER ARMOUR INC.

VALVE CORPORATION

VIRTALIS LIMITED

VUSIX

WAHOO FITNESS

WITHINGS SAS

XMREALITY

ZEAL OPTICS INC.

ZEPHYR TECHNOLOGY CORPORATION
 
 
List of Tables

Summary Table : GLOBAL WEARABLE COMPUTING FORECASTS FOR CONSUMER AND NON-CONSUMER MARKETS, THROUGH 2018
Table 1 : WEARABLE COMPUTING PRODUCT CATEGORIES
Table 2 : CONSUMER MARKETS AND APPLICATIONS
Table 3 : NON-CONSUMER MARKETS AND APPLICATIONS
Table 4 : GLOBAL MARKET REVENUE FORECASTS BY PRODUCT CATEGORY THROUGH 2018
Table 5 : GLOBAL FORECASTS FOR SMARTWATCH MARKET REVENUES THROUGH 2018
Table 6 : GLOBAL FORECASTS FOR AR EYEWEAR MARKET REVENUES, THROUGH 2018
Table 7 : GLOBAL FORECASTS FOR VR EYEWEAR MARKET REVENUES, THROUGH 2018
Table 8 : GLOBAL FORECASTS FOR SMART CLOTHING AND TEXTILES MARKET REVENUES, THROUGH 2018
Table 9 : GLOBAL FORECASTS FOR ACTIVITY MONITOR MARKET REVENUES, THROUGH 2018
Table 10 : GLOBAL FORECASTS FOR WEARABLE CAMERA MARKET REVENUES, THROUGH 2018
Table 11 : GLOBAL FORECASTS FOR HEALTHCARE AND SAFETY MONITOR MARKET REVENUES, THROUGH 2018
Table 12 : GLOBAL WEARABLE COMPUTING MARKET REVENUES FOR CONSUMER APPLICATIONS BY REGION, THROUGH 2018
Table 13 : GLOBAL WEARABLE COMPUTING CONSUMER MARKET REVENUES BY APPLICATION, THROUGH 2018
Table 14 : GLOBAL WEARABLE COMPUTING MARKET REVENUES FOR GENERAL CONSUMER APPLICATIONS BY REGION, THROUGH 2018
Table 15 : GLOBAL WEARABLE COMPUTING MARKET REVENUES FOR FITNESS AND SPORTS APPLICATIONS BY REGION, THROUGH 2018
Table 16 : GLOBAL WEARABLE COMPUTING MARKET REVENUES FOR FASHION AND APPAREL APPLICATIONS BY REGION, THROUGH 2018
Table 17 : GLOBAL WEARABLE COMPUTING MARKET REVENUES FOR HOME AUTOMATION AND REMOTE ID BY REGION, THROUGH 2018
Table 18 : GLOBAL WEARABLE COMPUTING MARKET REVENUES FOR GAMING AND RECREATION APPLICATIONS BY REGION, THROUGH 2018
Table 19 : GLOBAL WEARABLE COMPUTING MARKET REVENUES FOR NON-CONSUMER APPLICATIONS BY REGION, THROUGH 2018
Table 20 : GLOBAL WEARABLE COMPUTING MARKET REVENUES FOR NON-CONSUMER APPLICATIONS BY USE, THROUGH 2018
Table 21 : GLOBAL WEARABLE COMPUTING MARKET REVENUES FOR HEALTHCARE APPLICATIONS BY REGION, THROUGH 2018
Table 22 : GLOBAL WEARABLE COMPUTING MARKET FOR DEFENSE AND SECURITY BY REGION, THROUGH 2018
Table 23 : GLOBAL WEARABLE COMPUTING MARKET REVENUES FOR ENTERPRISE AND INDUSTRIAL BY REGION, THROUGH 2018
Table 24 : GLOBAL WEARABLE COMPUTING MARKET BY REGION, THROUGH 2018
Table 34 : table 34
 
List of Figures

Summary Figure : GLOBAL FORECAST FOR WEARABLE COMPUTING MARKET REVENUES, 2012-2018
Figure 1 : PRODUCT LIFECYCLE FOR WEARABLE COMPUTING INDUSTRY
Figure 2 : TECHNOLOGY LIFECYCLE FOR WEARABLE COMPUTING INDUSTRY
Figure 3 : WEARABLE COMPUTING PRODUCT CATEGORIES
Figure 4 : WEARABLE COMPUTING APPLICATIONS
Figure 5 : CENTRAL CONTROL SMARTWATCH CONCEPT
Figure 6 : GLOBAL WEARABLE COMPUTING PRODUCT MARKET REVENUES 2012-2018
Figure 7 : GLOBAL WEARABLE COMPUTING MARKET SHARES, BY PRODUCT CATEGORY, 2013 AND 2018
Figure 8 : GLOBAL FORECAST FOR SMARTWATCH MARKET REVENUES 2012-2018
Figure 9 : POTENTIAL FUTURE SMARTWATCH APPLICATIONS
Figure 10 : GLOBAL FORECASTS FOR AUGMENTED REALITY EYEWEAR MARKET REVENUES, 2012-2018
Figure 11 : PRIMARY APPLICATIONS FOR SMART GLASSES COMPARED TO SMARTWATCHES AND SMARTPHONES
Figure 12 : GLOBAL FORECASTS FOR VIRTUAL REALITY EYEWEAR MARKET REVENUES, THROUGH 2018
Figure 13 : GLOBAL FORECASTS FOR SMART CLOTHING AND TEXTILES MARKET REVENUES, 2012-2018
Figure 14 : GLOBAL FORECASTS FOR ACTIVITY MONITORING MARKET REVENUES, 2010-2018
Figure 15 : GLOBAL FORECASTS FOR WEARABLE CAMERA MARKET REVENUES, 2012-2018
Figure 16 : GLOBAL FORECASTS FOR HEALTHCARE AND SAFETY MONITOR MARKET REVENUES, 2012-2018
Figure 17 : GLOBAL WEARABLE COMPUTING CONSUMER MARKET SHARE BY REGION, 2013 AND 2018
Figure 18 : GLOBAL WEARABLE COMPUTING MARKET REVENUES FOR CONSUMER APPLICATIONS, THROUGH 2018
Figure 19 : GLOBAL WEARABLE COMPUTING CONSUMER MARKET SHARE BY APPLICATION, 2013 AND 2018
Figure 20 : GLOBAL WEARABLE COMPUTING MARKET REVENUES FOR GENERAL CONSUMER APPLICATIONS, 2012-2018
Figure 21 : GLOBAL WEARABLE COMPUTING MARKET SHARE FOR GENERAL CONSUMERS BY REGION, 2013 AND 2018
Figure 22 : GLOBAL WEARABLE COMPUTING MARKET REVENUES FOR FITNESS AND SPORTS APPLICATIONS, THROUGH 2018
Figure 23 : GLOBAL WEARABLE COMPUTING MARKET SHARES FOR FITNESS AND SPORTS BY REGION, 2013 AND 2018
Figure 24 : GLOBAL WEARABLE COMPUTING MARKET REVENUES FOR FASHION AND APPAREL APPLICATIONS, 2012-2018
Figure 25 : GLOBAL WEARABLE COMPUTING MARKET SHARE FOR FASHION AND APPAREL BY REGION, 2013 AND 2018
Figure 26 : GLOBAL WEARABLE COMPUTING MARKET REVENUES FOR HOME AUTOMATION AND REMOTE ID, 2012-2018
Figure 27 : GLOBAL WEARABLE COMPUTING MARKET SHARE FOR HOME AUTOMATION AND REMOTE ID BY REGION, 2013 AND 2018
Figure 28 : GLOBAL WEARABLE COMPUTING MARKET REVENUES FOR GAMING AND RECREATION APPLICATIONS, 2012-2018
Figure 29 : GLOBAL WEARABLE COMPUTING MARKET SHARE FOR GAMING AND RECREATION BY REGION, 2013 AND 2018
Figure 30 : GLOBAL WEARABLE COMPUTING MARKET SHARE FOR NON-CONSUMER APPLICATIONS BY REGION, 2013 AND 2018
Figure 31 : GLOBAL WEARABLE COMPUTING MARKET REVENUES FOR NON-CONSUMER APPLICATIONS, 2012-2018
Figure 32 : GLOBAL WEARABLE COMPUTING MARKET SHARE FOR NON-CONSUMER APPLICATIONS BY APPLICATION, 2013 AND 2018
Figure 33 : GLOBAL WEARABLE COMPUTING MARKET REVENUES FOR HEALTHCARE APPLICATIONS, 2013-2018
Figure 34 : GLOBAL WEARABLE COMPUTING MARKET SHARE FOR HEALTHCARE APPLICATIONS BY REGION, 2013 AND 2018
Figure 35 : GLOBAL WEARABLE COMPUTING MARKET REVENUES FOR DEFENSE AND SECURITY APPLICATIONS, THROUGH 2018
Figure 36 : GLOBAL WEARABLE COMPUTING MARKET SHARE FOR DEFENSE AND SECURITY APPLICATIONS BY REGION, 2013 AND 2018
Figure 37 : GLOBAL WEARABLE COMPUTING MARKET FOR ENTERPRISE AND INDUSTRIAL APPLICATIONS, THROUGH 2018
Figure 38 : GLOBAL WEARABLE COMPUTING MARKET SHARE FOR ENTERPRISE AND INDUSTRIAL APPLICATIONS BY REGION, 2013 AND 2018
Figure 39 : EVOLUTION OF COMPUTER TECHNOLOGY
Figure 40 : APPLE AND GOOGLE SMARTWATCH PATENT DRAWINGS
Figure 41 : GOOGLE GLASS PATENT DRAWING WITH LASER PROJECTED USER CONTROL INTERFACE
Figure 42 : MARKET AND TECHNOLOGY DRIVERS AFFECTING THE WEARABLE COMPUTING INDUSTRY
Figure 43 : GLOBAL WEARABLE COMPUTING MARKET SHARE BY REGION, 2013 AND 2018
 

 

 

Date of Publication:
Feb 20, 2014
File Format:
PDF via E-mail
Number of Pages:
151 Pages
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