Global Connected Consumer Devices in Home and Personal Entertainment: Market Analysis and Forecasts 2015 - 2020

Global Connected Consumer Devices in Home and Personal Entertainment: Market Analysis and Forecasts 2015 - 2020

Mind Commerce, Date of Publication: Mar 16, 2015, 76 Pages
US$1,295.00
MC5284

A connected consumer device consists of physical and software for various purposes including entertainment, news, information, and general lifestyle enhancement. Home and Personal Entertainment represents a major segment of the consumer connected device marketplace. This research evaluates the connected consumer device ecosystem, market drivers, constraints, and opportunities for value chain constituents.

This report includes market strategy analysis, competitive assessment, and forecast for consumer connected devices for home and personal entertainment 2015 to 2020. Interested parties in this report will also be interested in the more comprehensive edition of our connected consumer device research entitled: Global Connected Consumer Devices: Key Trends, Opportunities and Market Forecasts 2015 - 2020.

This report purchase includes time with an expert analyst who will help you link key findings in the report to the business issues you're addressing. This needs to be used within three months of purchasing the report. 

Target Audience:

* Wireless service providers of all types
* Cloud, Big Data and Analytics companies
* Wireless network infrastructure suppliers
* Smartgrid equipment and service vendors
* Sensor network and component providers
* Wireless device and components manufacturers
* Smart appliances and electronic devices companies
* Security device and monitoring equipment suppliers
* Software developers and mobile/wireless App developers
* Smart home and business automation systems integrators
* Smart city planners and suppliers supporting infrastructure
* Investment companies and finance organizations of all types


TABLE OF CONTENTS

1 Introduction 

2 Executive Summary

3 Market Overview

3.1 Connected Consumer Devices 9
3.2 Typical Connected Consumer Devices 10
3.3 Connected Consumer Devices Benefits 11
3.4 Connected Consumer Devices Supply Chain 12
3.5 Connected Consumer Devices Market Segments 14
3.5.1 Connected Home 14
3.5.2 Connected Cars 14
3.5.3 Wearables 15
3.6 Market Potential for Connected Consumer Devices 15
3.7 Business Drivers & Challenges for Connected Consumer Devices 16
3.7.1 Scope of the Business is Global 16
3.7.2 It is a Convergence of Many Businesses 17
3.7.3 Business Involves Leaders from Various Industries 18

4 Marketing Strategies: Connected Consumer Devices

4.1 Marketing Plan for Selling Connected Consumer Devices 20
4.2 General Purchase Decision Life Cycle for Connected Consumer Devices 21
4.3 Connected Consumer Device Marketing Strategies 23
4.3.1 How to go to Millions starting from Hundreds is a Strategy for the Year 2020 25
4.4 Marketing Strategy in Connected Consumer Devices through 2020 26
4.4.1 Use of Big Data and Analytics to Understand Consumer Behavior and Usage Patterns 26
4.4.2 Partnerships with Diversified Companies working in IoT 27

5 Global Connected Entertainment Device Market: 2015 - 2020

6 Vendor Connected Consumer Device Ecosystem 31
6.1.1 Broader Categories of Vendors in Connected Consumer Devices 32
6.1.2 IoT Platform Developers 32
6.1.3 IoT Software and Apps Developers 33
6.1.4 IoT Hardware Manufacturers 34
6.1.4.1 Short Range Low Power Radio Device Manufacturers 34
6.1.4.2 Systems-on-Chip (SoC) Fabricators 35
6.1.5 Network Devices: Gateway / Hub / Router / Bridges Manufacturers 36
6.1.6 Sensors and Thermostats Manufacturers 36
6.1.7 Connected Consumer Devices manufacturers 37
6.2 IoT Vendor Alliances for Interoperability 37
6.2.1 ZigBee Alliance 37
6.2.2 Z-Wave Alliance 41
6.2.3 Insteon 42
6.2.4 Digital Living Network Alliance (DLNA) 45
6.2.5 Thread 48
6.3 Partnerships, Mergers & Acquisitions 49
6.3.1 Samsung Acquired SmartThings 49
6.3.2 Google Acquired Nest Labs 49
6.3.3 Qualcomm Acquired Atheros 49
6.4 Revenue Generation Forecast: 2015-20 50
6.4.1 Revenue Generation by Vendor Type: 2015-20 52

7 Anticipated Future Market Trends through 2020

7.1 IoT moving in the Direction of Open and Scalable Architectural Model 58
7.2 IoT-A Reference Architectural Model for IoT 59
7.3 Consumption of IPv4 will shift IoT to IPV6 60

8 Key Companies and Solutions

8.1 Key Companies Manufacturing Connected Consumer Devices 63
8.1.1 British Gas 63
8.1.2 HP 64
8.1.3 LG Electronics 64
8.1.4 Samsung Electronics 65
8.2 Key Companies in Developing IoT Platforms 66
8.2.1 Apple Inc. 66
8.2.2 ARM Holdings 66
8.2.3 Jasper 68
8.3 Key Companies developing Hardware Components 69
8.3.1 Entropic 69
8.3.2 Marvell 69
8.3.3 Nest Labs. 70
8.3.4 Netgear 71
8.3.5 Netgem 71
8.3.6 Technicolor 72
8.3.7 Qualcomm Atheros Inc. 72
8.4 Key Companies developing Software solutions and Apps 73
8.4.1 Amdocs 73
8.4.1.1 Amdocs Connected Home Solutions 73
8.4.2 Bosch 74
8.4.3 Oregan Networks Ltd. 74
8.4.4 SmartThings 74


Figures

Figure 1: Consumer Connected Device Lifecycle Phases of Adoption 22
Figure 2: Connected Consumer Devices, Big Data, and Analytics 27
Figure 3: Global Markets for Connected Home Entertainment Devices 2015 - 2020 28
Figure 4: Connected Consumer Device Vendor Ecosystem 31
Figure 5: Revenue by Vendor Type 2015 - 2020 54
Figure 6: Revenue for Software and Services 2015 - 2020 56
Figure 7: Architecture Reference Model 60
Figure 8: ARM Device Ecosystem 67


Tables

Table 1: Global Markets for Connected Home Entertainment Devices 2015 - 2020 28
Table 2: Revenue by Vendor Type 2015 - 2020 53
Table 3: Revenue for Software and Services 2015 - 2020 55
Table 4: Status of IPv4 addresses in 2014 61

 

Date of Publication:
Mar 16, 2015
File Format:
PDF via E-mail
Number of Pages:
76 Pages
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