New Publications

Market research can provide your organization with a thorough understanding of its market, customers, and competitors, and can help your company establish a dominant position in its industry. Through market research, you can increase your market share, boosting revenues by millions and market valuations by billions. You can also reduce your costs and time to market.  Electronics.ca Publication offers company information and comprehensive and intelligent market data information on industry trends, technologies, product, and buyer behavior. This research category provides the list of latest market reports. Subscribe to our RSS feeds to receive excerpts of the latest research reports daily!

US$2,000.00
Date of Publication: Mar 18, 2015
Worldwide markets for Low Iron Glass are growing as Concentrating Solar Power (CSP) takes off as a way to generate electricity. Rapid adoption of CSP...

US$4,950.00
Date of Publication: Jan 28, 2015
Active Optical Cables Market Report This report analyzes the worldwide markets for Active Optical Cables in US$ Million. The report provides separate...

US$1,295.00
Date of Publication: Mar 17, 2015
Global Connected Consumer Devices in Vehicles: Market Analysis and Forecasts  2015 - 2020 A connected consumer device consists of physical and...

US$1,125.00
Date of Publication: Mar 16, 2015
The commercial development of nanocellulose over the last few years has mainly been driven by the ever-increasing prices of petroleum and the high-energy...

US$475.00
Date of Publication: Mar 16, 2015
The Global Market for Gold Nanoparticles, 2010-2025 Market size, production volumes, applications, products, prospects and companies Gold nanoparticles...

US$1,295.00
Date of Publication: Mar 16, 2015
A connected consumer device consists of physical and software for various purposes including entertainment, news, information, and general lifestyle...

US$1,995.00
Date of Publication: Feb 4, 2015
Wearable gaming represents an emerging entrant into the digital entertainment market that is best defined from a mobile gaming perspective. Non-wearable mobile gaming is played on various wireless devices (smartphones, tablets, phablets, etc.), which have limited interface capabilities compared to desktop, laptop, or console gaming. In many ways, wearable technology causes even more limitations, but also opens the door to new levels of interactivity and personal gaming intimacy.