Telecom Industry Services and Infrastructure

Date of Publication: Apr 7, 2015
Military Communications Market Report Armed forces throughout the globe rely on communication systems to enable information sharing and securely stay in...

Date of Publication: Dec 29, 2014
The bundle  World Telecom Services - Markets & Players  includes three deliverables: 1.  A report  (ppt format) providing...

Date of Publication: Mar 20, 2015
Are You Prepared for the Next Transition in Structured Cabling? Are there still opportunities for copper? What fiber products will dominate the...

Date of Publication: Mar 17, 2015
Global Connected Consumer Devices in Vehicles: Market Analysis and Forecasts  2015 - 2020 A connected consumer device consists of physical and...

Date of Publication: Mar 16, 2015
A connected consumer device consists of physical and software for various purposes including entertainment, news, information, and general lifestyle...

Date of Publication: Feb 4, 2015
Wearable gaming represents an emerging entrant into the digital entertainment market that is best defined from a mobile gaming perspective. Non-wearable mobile gaming is played on various wireless devices (smartphones, tablets, phablets, etc.), which have limited interface capabilities compared to desktop, laptop, or console gaming. In many ways, wearable technology causes even more limitations, but also opens the door to new levels of interactivity and personal gaming intimacy.

Date of Publication: Feb 23, 2015
FDD still remains the prevalent standard for LTE deployment as a natural progression path for GSM, W-CDMA and CDMA network operators. However, unpaired TDD...